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Self-Advocacy Role Play Real Life Connections Self-Advocacy Role Play Real Life Connections
Self-Advocacy Role Play Real Life Connections
By Listen With Lynn - Lynn A. Wood
sku: A15LIS1205
$ 7
This Self-Advocacy resource is a favorite of students who are deaf and hard of hearing. There are five situations to role-play where players assume the role of kids at school, at home, with peers, and ... and in their community. They are all derived from situations of actual kids I've seen for therapy.Self-advocacy success requires knowledge, skills, and most importantly practice. These situations provide opportunities for kids to grapple with challenging situations and explore communication repair strategies within a supported environment. Included:★ Five Scenarios - Two Parts Each1. At School In The Noisy Hallway2. Driving To Soccer3. After the Birthday Party4. Pizza Party Plans5. At The Ice Cream Shop★ Self-Advocacy Coping Strategies:➼ Part One illustrates a communication breakdown when the studentuses Escape or negative strategies.➼ Part Two is the scenario again with the new Take Charge orpositive strategies.★ Talking Points➼ Provided to engage and support a discussion.No-Prep or Planning- For face-to-face sessions and in teletherapyDigital ResourceOptional: Print the role-play scenarios for the students★ Boom LearningThis Self Advocacy For Role Play is also available as a Boom Deck in the Listen With Lynn Boom Learning Store. To use Boom Cards, you must be connected to the internet.◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ CUSTOMER TIPS:➼ Questions? EMAIL ME before purchasing this resource or anytime later.♥ Sign-up HERE for the Listen With Lynn Emails♥ Let’s Connect:InstagramFacebookKeep up your good work. I am blessed to help along the way.Thanks so much!Lynn Wood
Inferences From Pictures Boom Cards Inferences From Pictures Boom Cards
Inferences From Pictures Boom Cards
By The Tote Bag Teacher
sku: A21RDG1351
$ 5
Learning inferences can be tricky for students but these Boom Cards will help make it a little more fun for your students, and because they're prep-free, a lot easier for you!This 51-card deck follows ... a lesson format with the first several cards teaching what inferences are, how to make them, and why they're important. The remaining cards ask students to look at a picture and infer what is happening by selecting the correct answer from 4 possible choices. On the next card, students are asked to select the correct clue and schema they used to make their inference. 22 pictures are included.If you're new to Boom Cards, they are self-checking and you can track student progress. These are great for one-on-one work with students, in a small group setting, or as independent practice. These digital task cards would be great on a laptop, desktop, Chromebook, tablet, or any other mobile device that can access the internet. They can even be used on your SmartBoard. Plus, they’re no prep which means no printing, laminating or storage. What's included:· A link to access the 51-card deck Inferences from Pictures on the BOOM Learning℠ website· Teacher Notes on how to use these BOOM Cards™ in your classroom Take a look at the thumbnail images and the preview file above to better understand what the digital task cards look like. More about BOOM Learning…To use Boom Cards, you must be connected to the Internet. Boom Cards play on modern browsers (Chrome, Safari, Firefox, and Edge). Apps are available for Android, iPads, iPhones, and Kindle Fires. For security and privacy, adults must have a Boom Learning account to use and assign Boom Cards. You will be able to assign the Boom Cards you are buying with "Fast Pins," (play provides instant feedback for self-grading Boom Cards). Fast Play is always a free way for students to engage with Boom Cards decks. For additional assignment options, you'll need a premium account. If you are new to Boom Learning, you will be offered a free trial of our premium account. Read here for details: http://bit.ly/BoomTrial.
Critical Elements Froggy Goes Fishing Following Directions Descriptive Language Critical Elements Froggy Goes Fishing Following Directions Descriptive Language
Critical Elements Froggy Goes Fishing Following Directions Descriptive Language
By Listen With Lynn - Lynn A. Wood
sku: A15LIS1507
$ 7
Froggy Goes Fishing is an amusing fast-paced following directions game that gets kids listening and engaged. Kids love the delightful frogs and their fishing adventures that challenge auditory working ... memory and auditory processing speed. The game targets critical elements and descriptive language and helps boost critical thinking, executive functioning, and communication skills. Froggy Goes Fishing is a listening and spoken language game that kids ask to play all year long. Froggy Goes Fishing is effective for children that are deaf and hard of hearing and who struggle to recall longer sentences and often remember only part of the information that was said. A child’s capacity to listen, remember, and recall impacts their ability to follow complex instructions, understand detailed conversations, and learn new information. Froggy Goes Fishing is a flexible game. You can play using all the cards, sort out a smaller set or simplify the directions. It is easy to level up or down the directions to meet a child’s needs and goals. INCLUDES:✧ A guide with instructions ✧ 50 Froggy Goes Fishing Cards✧ 50 Description Cards✧ 4 Game Mats  ➼ A set of PRINTABLE game cards ➼ 2  DIGITAL gameboards for screen sharing✧ Progress monitoring or data collection sheets✧ Listening and Spoken Language Tips IDEAL FOR: Listening & Spoken Language, Deaf & Hard of Hearing, Auditory Processing Disorder, Speech and Language Therapy, School Lessons, Auditory Verbal Sessions, Homeschoolers, Teletherapy FACE TO FACE - TELETHERAPY - HOME✢ PRINT - One-time easy prep. Print and cut out the description/direction cards, and print the 4 game mats✢ DIGITAL - Screenshare the gameboard with your favorite PDF reader such as the free Adobe Acrobat Reader DC. Read the descriptions and the listener marks the fishing frogs using the annotation tools. ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ CUSTOMER TIPS:➼ Questions? Email me before purchasing this resource or anytime later.♥ Sign-up HERE for the Listen With Lynn Emails♥ Let’s Connect:InstagramFacebookKeep up your good work. I am blessed to help along the way. Thanks so much!Lynn
Questioning & Inferencing Game What's In Kangaroo's Pouch? Questioning & Inferencing Game What's In Kangaroo's Pouch?
Questioning & Inferencing Game What's In Kangaroo's Pouch?
By Listen With Lynn - Lynn A. Wood
sku: A15LAN1328
$ 5
Get the kids LISTENING and ENGAGED in this QUESTIONING and INFERENCING LANGUAGE GAME. Players LOVE to take turns secretly hiding and guessing the toys and common objects in the kangaroo's pouch. The g ... he game is designed to play over and over again all year round.The player(s) use the 96 game cards to prompt questions and gather clues.- There are Yes/No Question cards- Action-Direction cards- Make Up Your Own Question cardsIDEAL FOR: Listening & Spoken Language, Deaf & Hard of Hearing, Speech Therapy, School Lessons, Auditory Verbal Sessions, ELAYOU CAN TARGET:Listening, critical thinking and reasoning skills while asking questions, making inferences, and drawing conclusions. Auxiliary verbs are difficult to perceive for some children that are deaf and hard of hearing.Hearing Loss and Yes/No QuestionsTo ask Yes/No questions, we use auxiliary verbs or modal verbs.These verbs tend to be spoken quickly, unstressed, and embedded in connected speech making them difficult to perceive for some children that are deaf and hard of hearing. Examples: do-does, is-are, can-could, and has-have.Designed for 2 or more players. Easy adaptable for the number of players and difficulty by sorting out cards to meet the child’s needs and goals.EASY ONE-TIME GAME PREP  - Year-Round Game◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈CUSTOMER TIPS:➯ Questions? Feel free to email me before purchasing this resource or anytime later.➯ Sign-up HERE for the Listen With Lynn NewsletterLet’s Connect:InstagramFacebookHearSayLW.comHearSayLW BlogKeep up your good work. I am blessed to help along the way. Thanks so much!Lynn
Animal Action Listening Lotto - Listening and Language Game Animal Action Listening Lotto - Listening and Language Game
Animal Action Listening Lotto - Listening and Language Game
By Listen With Lynn - Lynn A. Wood
sku: A15LIS1378
$ 5
Who doesn't love playing Lotto games? Animal Action Listening Lotto is an active following directions game that gets kids listening, moving, thinking, and learning. It is action-packed fun for childre ... n with hearing loss, auditory processing needs, and kids who can benefit from practicing listening skills. Kids expand their spoken language and increase their auditory working memory and processing skills while engaged and active.YOU CAN TARGET: The Lotto game can help children:follow auditory directionsrecall and process directionslearn to 'chunk' auditory informationexpand vocabulary for action verbs (slither, waddle, arch, balance...)learn to make comparisons with similes (Arch your back like a cat.)ask for clarification if they have trouble remembering or mishear WHAT’S INCLUDED?20 Animal Action Listening Lotto game boards20 Calling Cards with sound images3 Game Extension IdeasListening and Spoken Language Tips FACE TO FACE - TELETHERAPY - HOME ✢ PRINT - One-time easy prep and use time and time again✢ DIGITAL - The digital matrices can be opened and played with your favorite PDF reader app on a tablet or iPad. Tokens can be placed directly on the screen.on a computer.  Open the PDF game board with the 36 spring egg images and use a PDF reader such as Adobe Acrobat Reader DC which is free. The listener used the annotation tools to mark the cards like Lotto.◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈  STAY CONNECTED:✧  Follow on Facebook - Lynn A. Wood - LSL Auditory Verbal Therapist and Rehab Audiologist✧  Follow on Instagram @auditoryverbal_listenwithlynn✧  Sign-up HERE for the Listen With Lynn Newsletter✧  Feel free to email me with questions, before purchasing this resource or anytime later.  ❤  Keep up your good work. I am blessed to help along the way. Thanks so much! Lynn
TOP DOGS Two Listening and Language Auditory Learning Games TOP DOGS Two Listening and Language Auditory Learning Games
TOP DOGS Two Listening and Language Auditory Learning Games
By Listen With Lynn - Lynn A. Wood
sku: A15LIS1430
$ 7
If you looking for TWO listening and language games to play all year long you’ve come to the right place! These fun dog-loving games are an easy, stress-free way to practice listening skills, and buil ... s, and build spoken language, descriptive vocabulary, questioning skills, and auditory processing skills.YOU CAN TARGET: These games target and can build auditory memory, comprehension, processing, descriptive vocabulary, grammar, using clear speech, and social skills.TWO GAMES IN ONE RESOURCE:     Game 1: TOP DOG* is a two-player game where players use differential yes or no questions to listen and isolate a specific dog based on critical elements.     Game 2: GO FETCH* is a two or more-player game where players ask questions and listen to match pairs of dogs and their belongings cards. Kids love these cute and cuddly dogs and ask to play time and time again. I have used versions of both of these games SUCCESSFULLY for years while working with children who are deaf and hard of hearing, those with auditory processing needs, and students who need to develop listening skills.* These games are versions of the traditional Go Fish and Guess Who games that are played with rules to target listening and spoken language skills. Both games can easily be adapted to meet a child’s ability level. The cards can be sorted into sets of fewer cards which would be an easier listening set. Use all 36 different card designs for a more complex game.INCLUDES:✧ A complete guide with detailed instructions ✧ 36 enticing colorful game cards used for both TOP DOG and GO FETCH!✧ A digital gameboard for Top Dog✧ Listening and Spoken Language TipsFACE TO FACE - TELETHERAPY - HOME✢ PRINT - One-time easy prep. ✢ DIGITAL - The Top Dog digital gameboard can be opened and played with your favorite PDF reader app on a tablet or iPad. Tokens can be placed directly on the screen.on a computer.  Open the PDF game board with the 36 spring egg images and use a PDF reader such as Adobe Acrobat Reader DC which is free. The listener used the annotation tools to mark the cards like Lotto.YOU ASKED. I LISTENED. I created a second dog-themed resource based on many of your requests and the rave reviews that kids are so motivated by my LOST DOG and MY PET CAT animal activities. You will want all three resources in your Listening and Language Toolbox.PLEASE NOTE: This activity and the LOST DOG resource contain many of the same images that are bright, enticing, and vocabulary rich. However, these two resources target completely different auditory and language-based goals.◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ CUSTOMER TIPS:➼ Questions? Email me before purchasing this resource or anytime later.➼ Sign-up HERE for the Listen With Lynn Emails♥ Let’s Connect:InstagramFacebookKeep up your good work. I am blessed to help along the way.Thanks so much!Lynn Wood
Pretest for Adjectives, Adverbs, and Prepositional Phrases - CGC Pretest for Adjectives, Adverbs, and Prepositional Phrases - CGC
Pretest for Adjectives, Adverbs, and Prepositional Phrases - CGC
By Mary Homelvig & Kerilynne Rugg
sku: P09ASM0626
$ 0
Adjectives, Adverbs, and Prepositional Phrases Pretests - Free functional assessment pre-test of these areas of knowledge. Each pre-test has a cut off score criteria, targeted intervention goals, and ... recommends which Cracking the Grammar Code teaching materials to use to begin instruction. Includes key to all pre-tests.
Promote Auditory Decoding - Reading Words with -s, -es, ed Endings Promote Auditory Decoding - Reading Words with -s, -es, ed Endings
Promote Auditory Decoding - Reading Words with -s, -es, ed Endings
$ 195
When using phonics skills, a student is accessing a learned association between a printed letter or letters and the associated sounds. For example, the letter d is associated with the first sound in d ... og. Consider that letter d, however, in the word walked, when it is produced with the /t/ sound in the past tense -ed ending. Use this fun game with students to practice discriminating, saying, and reading the -s and -es endings.
Plural Nouns Rules 7-11 Packet #4- CGC Plural Nouns Rules 7-11 Packet #4- CGC
Plural Nouns Rules 7-11 Packet #4- CGC
By Mary Homelvig & Kerilynne Rugg
sku: P09LAN0613
$ 295
Nouns Packet #4 - Plural Nouns: Rules 7-11. This Cracking the Grammar Code instructional packet contains 14 activities with the following goals: Sometimes, instead of adding a letter or letters at the ... end to form the plural, the noun itself changes. When a singular noun ends in -is, the ending changes to -es when the noun becomes plural. To form the plural of a singular noun ending with -us, change -us to -i. For many two-word or three-word compounds, -s is added to the principle word to form the plural. Some nouns are traditionally plural but are also used for singular forms. Includes pretest. Fillable worksheet format.
Conjunctions - CGC Conjunctions - CGC
Conjunctions - CGC
By Mary Homelvig & Kerilynne Rugg
sku: P09LAN0620
$ 195
Articles & Conjunctions Packet - Conjunctions. This Cracking the Grammar Code instructional packet contains 6 activities with the following goals: The student will list seven coordinating conjunctions ... . The student will write sentences accurately using conjunctions. The student will write paragraphs with and without using conjunctions. Includes pretest. Fillable worksheet format.
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