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The Elephant in the Room Author's Notes The Elephant in the Room Author's Notes
The Elephant in the Room Author's Notes
By James Bombicino
sku: A13ADV1159
$ 0
The author explains  how hearing loss technology can improve but not restore hearing, miscommunication can happen, and communication repair strategies. ...
Self-Advocacy Bluffing Situations - Never Have I Ever Activity Self-Advocacy Bluffing Situations - Never Have I Ever Activity
Self-Advocacy Bluffing Situations - Never Have I Ever Activity
By Listen With Lynn - Lynn A. Wood
sku: A15LIS1203
$ 7
18 Mini-Lessons target BLUFFING and foster self-advocacy and personal responsibility for kids that are deaf and hard of hearing. This resource is based on the NEVER HAVE I EVER game which is fun and m ... and motivating for elementary and middle school-aged kids.Ideal for: Speech, Listening and Spoken Language, Teachers of the Deaf and Hard of Hearing, Counselors, TeletherapyBluffing is pretending to hear or acting in a way that shows you understand what is being said when you actually are not following the conversation. Bluffing, faking, and pretending are common habits of most people with hearing loss.What's included in this resource:Tips from Pro-Bluffer, Dr. Michelle Hu, a pediatric audiologist and bilateral cochlear implant recipient. Michelle knows what it is like to bluff and shares words of wisdom based on her life experiences. Follow Michelle on Instagram as she shares her hearing loss journey.18 Never Have I Ever Mini-Lessons✧ Real photos that illustrate the social situations and scenarios✧ Each situation pictures a student who says: (example) "Never Have I Ever pretended that I didn’t want to join in the game.”✧ The kids' self-talk or comments. (example) "It’s easier to not play rather than mishear and mess up."✧ Talking points with guided questions/discussion prompts.Children grapple with BLUFFING in challenging situations. Discussing possible plans of action, and exploring positive coping and communication repair strategies within a supported environment is important. Self-advocacy success requires knowledge, skills, and importantly ample practice opportunities.➼ DIGITAL - NO PRINT can be opened and played with your favorite PDF reader app on a tablet. When playing on a computer, open and use a PDF reader such as Adobe Acrobat Reader DC which is free. ➼ PRINT - Print out the 18 situations and a copy of the Discussion prompts and questions.
Advocacy In Action Curriuculum guide, worksheets, and Assessment tracker for Middle School - BUNDLE Advocacy In Action Curriuculum guide, worksheets, and Assessment tracker for Middle School - BUNDLE
Advocacy In Action Curriuculum guide, worksheets, and Assessment tracker for Middle School - BUNDLE
$ 1695
Complete curriculum guidance, fillable sheets, activities and scenarios for instruction in understanding hearing loss (in themselves and other role models), assistive devices, and social awareness si ... tuations. Also includes a a pre and post assessment skills tracker that can be used to determine strengths and needs, track skill acquisition, and create goals and objectives. Includes items 0527-0531, 0535, 0539, 0479, 0477
"The Sky's The Limit" "The Sky's The Limit"
"The Sky's The Limit"
By James Bombicino
sku: A13ADV1156
$ 299
A collection of comic strips revealing troublesome situations for teens with hearing loss. Includes commentary on how each humorous situation might be resolved. ...
Self-Advocacy Sinister, The Bad Listener Self-Advocacy Sinister, The Bad Listener
Self-Advocacy Sinister, The Bad Listener
By Listen With Lynn - Lynn A. Wood
sku: A15ADV1206
$ 5
This resource is hilarious and a kid's favorite self-advocacy activity. It was created to encourage self-advocacy skills in children who are deaf and hard of hearing but is effective when targeting li ... ing listening skills in all kids.Ideal for: Speech, Listening and Spoken Language, Teachers of the Deaf and Hard of Hearing, Counselors, TeletherapyThe Premise: Sinister has two ears, wears great hearing devices and has been in listening and language therapy since he was a toddler. But, it doesn’t matter. Sinister is a BAD listener! He doesn’t try and makes up excuses for not listening. Sinister gets in a whole lot of trouble because he doesn’t listen.The adult leads a discussion using Sinister’s poor excuses for not listening. Kids love imagining the trouble sinister gets himself into because he doesn’t listen. This activity is an easy, no-prep way to encourage the child to be Boss of Your Hearing Loss. It can be used by parents at home, teachers and therapists both face to face and during tele-practice.While not age-specific it has been successfully used with kids as young 1st grade and up through middle school. This resource can be easily leveled up or down to meet a variety of children's goals and needs.Sinister The Bad Listener requires no prep or planning because everything is in this resource. It can be easily used by parents at home, teachers and therapists both face to face and on tele-platforms. This Digital - No Print resource can be opened and played with your favorite PDF reader app on a tablet. When playing on a computer, open and use a PDF reader such as the free Adobe Acrobat Reader DC.  Please note: Sinister The Bad Listeners serve and return conversational game between the adult and the listener. There is no audio component or sound bytes included.
Parts of the Ear Game Parts of the Ear Game
Parts of the Ear Game
By Andrea Praught
sku: A14ADV1161
$ 5
This is a fun digital learning activity for a student to review the 3 parts of the ear. The learner identifies the function of each part, what is in each part and uses a diagram to identify parts of t ... he ear.There are very few digital learning activities available today. Advocacy practice for students with hearing loss includes learning about hearing. As students begin to learn how they ear, identifying the 3 parts of the ear is a first step. They need lots of practice labeling different parts of the ear and identifying how they help with hearing. Learning Objective:1. The student will be able to identify functions of the 3 parts of the ear. 2. Given a diagram, the student will label the part of the ear.
LISTEN, SEARCH AND FIND - Auditory Memory & Comprehension LISTEN, SEARCH AND FIND - Auditory Memory & Comprehension
LISTEN, SEARCH AND FIND - Auditory Memory & Comprehension
By Listen With Lynn - Lynn A. Wood
sku: A15LIS1198
$ 10
Listen, Search and Find is a digital auditory memory and comprehension resource and features interactive listening and spoken language activities for auditory learning and practice. This is a huge 134 ...  134-page resource that has four decks with navigation that moves from page to page with clickable pictures.The object is to listen, recall, comprehend, search and find the picture on each game slide from a large closed set of 50 items. The interactive PDFs keep listeners active and engaged. The therapist, teacher or parent reads the provided prompts. The Prompt and Data Collection Sheets are downloadable for easy access.This resource works great for screen sharing on a computer in teletherapy and played face to face on a computer, tablet, or smart board. It is easily printed and played in person with no technology.What's included:Huge 134-page resource4 Game decksPrompts with answersData collection sheetsListening and Spoken Language TipsTerms of Use‍DECK 1: Auditory Closure is completing a short close passage presented auditorily.The goal is for the listener to complete the sentences by filling in the missing words.This targets auditory association, discrimination, word retrieval, and long and short-term memory skills.Example: The black widow spider is spinning a _________. WebDECK 2: Auditory Integration involves recalling keywords presented auditorily.The goal is to identify keywords in each sentence. The listener processes information read aloud then answers a question about the sentence.Example: Rabbits are fast and turtles are slow. What animal is slow? TurtleDECK 3: Auditory Directions involve following a series of verbal directives presented auditorily.The goal is to listen to multi-step commands then perform each task in order.Example: Blink your eyes 3 times, find the igloo then pretend to shiver. IglooDECK 4: Listen For Inferences is drawing logical conclusions based on 4-part riddles presented auditorily.The goal is to make logical guesses and identify pictures by listening to four clues. Each of the clues is increasingly more specific.Example: I am alive.I am often green but some change colors.I am a flat part of a plant.I grow.Leaf➼ DIGITAL - NO PRINT can be opened and played with your favorite PDF reader app on a tablet. When playing on a computer, open and use a PDF reader such as Adobe Acrobat Reader DC which is free. ➼ PRINT - Print out a game card and use Bingo chips as markers.Please note: The Listen, Search and Find resources are serve and return conversational games between the adult and the listener. I have been asked if the game includes an audio component that would allow the child to play independently. There are no sound bytes included.◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈CUSTOMER TIPS:➯ Questions? Feel free to email me before purchasing this resource or anytime later. ➯  Sign-up HERE for the Listen With Lynn NewsletterLet’s Connect:InstagramFacebookPinterestHearSayLW.comHearSayLW BlogTwitterKeep up your good work. I am blessed to help along the way. Thanks so much!LynnTerms of Use:© 2021 ListenWithLynn. All rights reserved by the author. These materials are intended for personal use by a single therapist, parent, teacher, or classroom only. Copying for more than one therapist, parent, teacher, classroom, department, clinic, practice, school, or school system is prohibited. For use in multiple classrooms or clinics, please purchase additional licenses. This product may not be distributed or displayed digitally for public view. Failure to comply is a copyright infringement and a violation of the Digital Millennium Copyright Act (DMCA). Clipart and elements found in this PDF are copyrighted and cannot be extracted and used outside of this file without permission or license. See product file for clip art and font credits.
Hearing Aid Use Social Story Hearing Aid Use Social Story
Hearing Aid Use Social Story
$ 075
This BoardmakerTM social story provides a clear example of how to address using hearing aids everyday and what to do if the hearing aid is not working.
CAVE Checklist - Communication Access in Virtual Education (Spanish) CAVE Checklist - Communication Access in Virtual Education (Spanish)
CAVE Checklist - Communication Access in Virtual Education (Spanish)
By Karen Anderson
sku: P01TEA1190
$ 0
The CAVE Checklist in Spanish is a self-report checklist is intended to be completed students age 9 and above who are deaf or hard of hearing to identify possible communication access issues that may ... occur during virtual education situations. It is recommended that the CAVE be completed in an interview format with the DHH specialist discussing each situation with the student. Students read 10 questions related to accessing communication in online learning situations and rate them from Always Easy to Always Difficult, or Doesn't Happen. A total score can be obtained. Not every situation will apply to every student. Situations indicating appropriate access will receive scores of 4 or 5. Items scoring 1, 2, 3, need to be addressed for appropriate access needs. The 10 questions are followed by a list in which the student identifies what he or she thinks helps most during online learning. 
Advocacy in Action Assessment Tracker Advocacy in Action Assessment Tracker
Advocacy in Action Assessment Tracker
$ 695
Assessment tool and its guidelines for use. Guides the teacher, clinician, or itinerant to evaluate the student(s) and determine appropriate instruction. The assessment covers grades K-2; 3-5;6-8;9- ... 12, broken in 4 grade level segments and instruction topics. Non-fillable.
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