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CAVE Checklist - Communication Access in Virtual Education (French) - fillable CAVE Checklist - Communication Access in Virtual Education (French) - fillable
CAVE Checklist - Communication Access in Virtual Education (French) - fillable
By Karen Anderson
sku: P01TEA1346
$ 0
The CAVE Checklist in French is a self-report checklist is intended to be completed students age 9 and above who are deaf or hard of hearing to identify possible communication access issues that may o ... ccur during virtual education situations. It is recommended that the CAVE be completed in an interview format with the DHH specialist discussing each situation with the student. Students read 10 questions related to accessing communication in online learning situations and rate them from Always Easy to Always Difficult, or Doesn't Happen. A total score can be obtained. Not every situation will apply to every student. Situations indicating appropriate access will receive scores of 4 or 5. Items scoring 1, 2, 3, need to be addressed for appropriate access needs. The 10 questions are followed by a list in which the student identifies what he or she thinks helps most during online learning. 
Understanding Your Rights Boom Cards Understanding Your Rights Boom Cards
Understanding Your Rights Boom Cards
By The Tote Bag Teacher
sku: A21TRN1347
$ 4
Understanding your rights is critical for developing strong self-advocacy skills. But with all the letter soup within special education (IEP, IDEA, ADA) it can be hard for students to learn. This 38-c ... ard Boom deck teaches students their rights in school and outside of school in easy-to-understand language they will understand. Included in this lesson deck are 5 check-point cards to assess student learning. You can even track progress! These Boom Cards are sure to be an easy, prep-free way to help your students with disabilities become even better self-advocates!
Idioms Boom Cards Idioms Boom Cards
Idioms Boom Cards
By The Tote Bag Teacher
sku: A21LAN1348
$ 250
Figurative language, including idioms, is often tricky for students to learn.  These 25 task cards cover many common idioms in the English language. They would be perfect for teaching these idioms or ... for a review at the end of a figurative language unit.  This deck features 25 task cards (one idiom per card) with a silly literal image of each idiom to help students see how idioms don’t really mean what they say. Each card is multiple choice with 4 choices. This product includes a PDF with a clickable link to download the deck on Boom Learning's website.These cards are aligned to the common core CCSS.ELA-LITERACY.L.4.5.B
Parts of the Ear Boom Cards Parts of the Ear Boom Cards
Parts of the Ear Boom Cards
By The Tote Bag Teacher
sku: A21HLU1349
$ 3
Knowing the parts of the ear and how we process sound is a great step towards a better understanding of one's own hearing loss. In fact, this skill is often included as an IEP goal for students who ar ... e deaf/hard of hearing. This deck of Boom Cards features 29 cards in a lesson format that detail the 3 main sections of the ear (outer, middle, and inner), the parts within each section, as well as the function of each part.  This deck is perfect for teaching parts of the ear during one-on-one sessions with your deaf/hard of hearing students, or as an independent review.Included throughout the deck are several checkpoints (6 total) for students to demonstrate their understanding with drag-and-drop cards and fill-in-the-blank cards. And because Boom Cards keeps track of students' progress, you can easily collect data towards any IEP goals related to this topic.This product includes:· A link to access 29 Digital Task Cards on Parts of the Ear (1 card per slide) on the BOOM Learning℠ website· Teacher Notes on how to use these BOOM Cards™ in your classroomThese task cards feature lesson cards on:· Outer EarThe pinna, ear canal, eardrumThe function of each partHow sound energy changes form and travels2 self-checking cards· Middle EarThe hammer, anvil, stirrupThe function of each partHow sound energy changes form and travels2 self-checking cards· Inner EarThe cochlea, semicircular canals, vestibule, auditory nerveThe function of each partHow sound energy changes form and travels2 self-checking cardsMore about BOOM Learning…To use Boom Cards, you must be connected to the Internet. Boom Cards play on modern browsers (Chrome, Safari, Firefox, and Edge). Apps are available for Android, iPads, iPhones, and Kindle Fires. For security and privacy, adults must have a Boom Learning account to use and assign Boom Cards. You will be able to assign the Boom Cards you are buying with "Fast Pins," (play provides instant feedback for self-grading Boom Cards). Fast Play is always a free way for students to engage with Boom Cards decks. For additional assignment options, you'll need a premium account. If you are new to Boom Learning, you will be offered a free trial of our premium account. Read here for details: http://bit.ly/BoomTrial.
Requesting Accommodation Boom Cards Requesting Accommodation Boom Cards
Requesting Accommodation Boom Cards
By The Tote Bag Teacher
sku: A21ADV1350
$ 3
Students who are deaf/hard of hearing must rely on accommodations in order to have full access to spoken language and learning within the classroom. But many times students don't know what accommodati ... ons they need or how to request them. I created this deck of Boom Cards to help teach my deaf/hard of hearing students how to assert themselves and request their necessary accommodations. This deck features 28 cards total and are presented in a lesson format. There are 18 lesson cards and 10 self-checking checkpoint cards. Checkpoint cards are drag-and-drop and multiple-choice.This is a great deck to teach students what accommodations are, why they're important, and how to request accommodations (or how to remind a teacher who has forgotten to use them). This would be perfect as a guided lesson during one-on-one sessions with your students, or as an independent review. Please note: The first 2 interactive cards (cards 3 and 6) and are based on each student's unique circumstances; therefore there is no "right" answer. After selecting responses on these 2 cards, DO NOT hit submit or they will be marked as wrong. Simply select responses on these first 2 cards and click NEXT.
Inferences From Pictures Boom Cards Inferences From Pictures Boom Cards
Inferences From Pictures Boom Cards
By The Tote Bag Teacher
sku: A21RDG1351
$ 5
Learning inferences can be tricky for students but these Boom Cards will help make it a little more fun for your students, and because they're prep-free, a lot easier for you!This 51-card deck follows ... a lesson format with the first several cards teaching what inferences are, how to make them, and why they're important. The remaining cards ask students to look at a picture and infer what is happening by selecting the correct answer from 4 possible choices. On the next card, students are asked to select the correct clue and schema they used to make their inference. 22 pictures are included.If you're new to Boom Cards, they are self-checking and you can track student progress. These are great for one-on-one work with students, in a small group setting, or as independent practice. These digital task cards would be great on a laptop, desktop, Chromebook, tablet, or any other mobile device that can access the internet. They can even be used on your SmartBoard. Plus, they’re no prep which means no printing, laminating or storage. What's included:· A link to access the 51-card deck Inferences from Pictures on the BOOM Learning℠ website· Teacher Notes on how to use these BOOM Cards™ in your classroom Take a look at the thumbnail images and the preview file above to better understand what the digital task cards look like. More about BOOM Learning…To use Boom Cards, you must be connected to the Internet. Boom Cards play on modern browsers (Chrome, Safari, Firefox, and Edge). Apps are available for Android, iPads, iPhones, and Kindle Fires. For security and privacy, adults must have a Boom Learning account to use and assign Boom Cards. You will be able to assign the Boom Cards you are buying with "Fast Pins," (play provides instant feedback for self-grading Boom Cards). Fast Play is always a free way for students to engage with Boom Cards decks. For additional assignment options, you'll need a premium account. If you are new to Boom Learning, you will be offered a free trial of our premium account. Read here for details: http://bit.ly/BoomTrial.
Understanding My IEP Boom Cards Understanding My IEP Boom Cards
Understanding My IEP Boom Cards
By The Tote Bag Teacher
sku: A21ADV1352
$ 5
Having strong self-advocacy skills gives students with disabilities a voice both in and out of the classroom and it is a skill that will serve them well into their future. This product includes a lin ... k to a 45-card deck of Boom Cards hosted on Boom Learning. It is structured in an interactive lesson format that will teach students with disabilities what an Individualized Educational Program is and help give them a voice in their education and IEP. This deck starts with the basics of what an IEP is and what it's for and walks them through each section of their IEP (Present Level, Goals, Accommodations/Modifications, Services, Dates, and Transition). This deck includes 9 checkpoints cards along the way to check for understanding (drag and drop, true/false, multiple-choice), and each card is self-checking which makes progress-tracking a breeze for teachers. This deck is sure to help students with disabilities have a better understanding of the IEP process and give them a stronger voice in their own educational planning.More about Boom Cards and Boom Learning...To use Boom Cards, you must be connected to the Internet. Boom Cards play on modern browsers (Chrome, Safari, Firefox, and Edge). Apps are available for modern Android, iPads, iPhones, and Kindle Fires. For security and privacy, adults must have a Boom Learning account to use and assign Boom Cards. You will be able to assign the Boom Cards you are buying with "Fast Pins," (a form of play that gives instant feedback to students for self-grading Boom Cards). For assignment options that report student progress back to you, you will need to purchase a premium account. If you are new to Boom Learning, you will be offered a free trial of our premium account. Readhere for details: http://bit.ly/BoomTrial.
Rhyming Apple Fun Boom Cards Rhyming Apple Fun Boom Cards
Rhyming Apple Fun Boom Cards
By The Tote Bag Teacher
sku: A21LIS1353
$ 3
Listening for rhyming words can be tricky for younger students, especially those with hearing loss or who are English language learners. That's why I created this Rhyming Apples Boom Cards set. These ... 32 digital task cards on the Boom Learning website help students identify rhyming word pairs by listening to each CVC word on the apple tree. Two out of the 3 apples rhyme. Students "pick" the rhyming pair by dragging the apples into the basket. These digital task cards would be great on a laptop, desktop, Chromebook, tablet, or any other mobile device that can access the internet. They can even be used on your SmartBoard. Here’s the best part - they are self-checking and allow you to track student progress. Plus, they’re no prep which means no printing, laminating or storage. This product includes:· A link to access 32 Digital Task Cards on Single Digit Addition (1 card per slide) on the Boom Learning℠ website· Teacher Notes on how to use these Boom Cards™ in your classroom Take a look at the thumbnail images and the preview file above to get a better idea of what the digital task cards look like.If you enjoyed using this resource, please leave feedback. Leaving feedback earns you points toward FREE TPT purchases and I LOVE hearing from my fellow teachers.  Follow me and be notified when new products are uploaded. More about BOOM Learning…To use Boom Cards, you must be connected to the Internet. Boom Cards play on modern browsers (Chrome, Safari, Firefox, and Edge). Apps are available for Android, iPads, iPhones, and Kindle Fires. For security and privacy, adults must have a Boom Learning account to use and assign Boom Cards. You will be able to assign the Boom Cards you are buying with "Fast Pins," (play provides instant feedback for self-grading Boom Cards). Fast Play is always a free way for students to engage with Boom Cards decks. For additional assignment options, you'll need a premium account. If you are new to Boom Learning, you will be offered a free trial of our premium account. Read here for details: http://bit.ly/BoomTrial.
Auditory Association Smart Mouth Auditory Association Smart Mouth
Auditory Association Smart Mouth
By Listen With Lynn - Lynn A. Wood
sku: A15LIS1354
$ 5
Smart Mouth is an easy grab-and-go fast-paced LISTENING AND SPOKEN LANGUAGE activity. It fosters quick thinking and allows kids to “blurt” out associated or related words.  Then an opportunity for the ... or the child to use these words expressively is offered which can stretch auditory memory and descriptive skills. Smart Mouth includes answers and data collection and progress monitoring sheets. YOU CAN TARGET: Listening, Auditory associations, auditory processing, critical thinking, and vocabulary.  Language can explode while focusing on naming skills, categories, descriptive and expressive language, and communication skills.  IDEAL FOR: Listening & Spoken Language, Deaf & Hard of Hearing, Auditory Processing Disorder, Speech and Language Therapy, School Lessons, Auditory Verbal Sessions, PreK-K and Primary Teachers, SPED Teachers, ELL Teachers, ESL/EFL Teachers, Homeschoolers, Teletherapists SMART MOUTH CARDS CAN:accompany motivating companion games by answering a card before each turncan be played for an allotted time using a sand timer or timer appbe played as an active listening activity be an effective brain break when transitioning between activitiesare fun as a reward during the last few minutes of a lesson or session INCLUDES:✧ A guide with instructions ✧ 40 Smart Mouth game cards➼ A set of DIGITAL game cards➼ A set of PRINTABLE game cards✧ Answers for each game card ✧ Progress monitoring or data collection sheets✧ Listening and Spoken Language Tips FACE TO FACE - TELETHERAPY - HOME:✢ DIGITAL - can be opened and played with your favorite PDF reader app on a tablet. When playing on a computer, open and use a PDF reader such as Adobe Acrobat Reader DC which is free. ✢ PRINT - One-time easy prep. Print and cut out the 30 valentines, print the 4 mailboxes, print and cut out the 30 direction cards.
SPRING Working Memory Three Listening Finger Walk Games SPRING Working Memory Three Listening Finger Walk Games
SPRING Working Memory Three Listening Finger Walk Games
By Listen With Lynn - Lynn A. Wood
sku: A15LIS1355
$ 350
If you have kids that need help with auditory working memory, executive functioning, and following directions, the Spring Listening Finger Walks are a must-have!Working memory plays a big role in how ... ow we auditory process, follow, and remember information on a daily basis. Working memory is one of the brain's executive functions. Children and teens who have a hard time “staying on track” might have problems with something called working memory. Ideal For: Listening & Spoken Language, Executive Functioning, Deaf & Hard of Hearing, Auditory Processing, Speech, Auditory Verbal Therapy, ELA, Teletherapy, Home... ➼ Three SPRING HUNT Listening Walks are FUN for the kids and SIMPLE for you!Fun themes for therapy sessions or school lessons to use all season long.1. March Comes In Like a Lion and Out Like A Lion2. April Showers Bring May Flowers3. Spring Activities and Verbs➼ Each of the three games has three rounds that increase in auditory complexity.➼ Listening Walks can help build listening skills and working memory by allowing kids to work with auditory information without losing track of what they're doing.➼ The games target vocabulary, descriptive skills, spoken language, and communication skills. Game PlayYou need one listening game sheet per child.The child listens and follows verbal directions while walking their fingers around the grid until they hear STOP. They are using their working auditory memory to follow the directions without losing track of what they were doing.Then, ask them to describe that block which is a great language expansion opportunity.If correct, they landed on a specific image and completed that round.Let the child take turns giving you the directions. This helps build expressive language and turn-taking skills.Game Prep Print Version: Easy one-time prep. Print the five-game cards and laminate them if you wish.No Prep - Digital Version: Play on a computer with your favorite PDF reader app or on a tablet. When playing on a computer, open and use a PDF reader such as the free Adobe Acrobat Reader DC. The child uses their finger or the annotation tools to mark their walking path on the game cards.Resource Includes:Listening and Spoken Language TipsDirections - No Prep!Three Listening Finger Walk Gameboards
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