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Expectations for Cochlear Implant Outcomes Expectations for Cochlear Implant Outcomes
Expectations for Cochlear Implant Outcomes
By Teacher Tools/SSCHL
sku: S0XTEA0192
$ 0
This resource from A Bionics provides information on 4 different types of candidates depending on Ability_Level and age of implantation and expectations for the rate of auditory, speECH- and language ... goal development. Includes expected educational outcomes and support services.
Auditory Rehab - Auditory Training GUESS WHO? Game Auditory Rehab - Auditory Training GUESS WHO? Game
Auditory Rehab - Auditory Training GUESS WHO? Game
By Listen With Lynn - Lynn A. Wood
sku: A15LIS1220
$ 6
Play Guess Who? the classic board game with an auditory spin using this Auditory Rehab Game Changer™. This activity is designed for individuals that are deaf and hard of hearing and for use in cochlea ...  cochlear implant rehabilitation for older children, teens, and adults.IDEAL FOR: Deaf & Hard of Hearing, Listening & Spoken Language, Auditory Training, Auditory Rehabilitation, Speech...The GUESS WHO Game Changer✤ is played with special directions and rules✤ challenges beginner and intermediate listeners✤ works in closed and bridge listening sets✤ practices identifying words in sets and within connected speech✤ focuses on taking turns, talking while advocating for hearing needs✤ encourages gameplay and practice at home with family and friends✤ practice can lead to communication success✤ is motivating and funGameChangers™➼ result in natural listening practice much different than contrived lists or online or programs.➼ allow for real-time modifications based on the player's auditory skills➼ fosters self-advocacy skills➼ improves communication confidence and successINCLUDES:a pre-game companion that prepares the Listener to play the gamefeatures practice exercises and activities.offers clear directions for therapists, teachers, a listening coach, family members, and friendsincludes listening tips and strategiesfollows an auditory hierarchyNOTE: The amount of practice necessary will vary before a listener is ready to play the game and is dependent upon the listener’s listening skills
Hearing Tech - Choosing Hearing Technologies Hearing Tech - Choosing Hearing Technologies
Hearing Tech - Choosing Hearing Technologies
$ 2
Describes different models of FM/DM systems and explains the difference between FM, DM, and Streaming technology. See BUNDLE at S0XHT798.
Hearing Tech - Dangers of Integrating Personal and Classroom Technologies Hearing Tech - Dangers of Integrating Personal and Classroom Technologies
Hearing Tech - Dangers of Integrating Personal and Classroom Technologies
$ 2
Explains the use of classroom audio distribution systems and the possible interference imposed on signal to the students' assistive technology such as hearing aids and FM/DM systems. See BUNDLE at S0X ... HT798.
Social Skill Areas - Definitions and Critera Social Skill Areas - Definitions and Critera
Social Skill Areas - Definitions and Critera
By Teacher Tools/SSCHL
sku: S0XTEA0390
$ 0
The four major social skill areas are defined and operationalized for elementary and secondary learners: compliment, questions, small talk, and criticisms. It is followed by extensive examples of how ... to elicit social responses from students.
How to Make a Call - Video Relay - Advocacy in Action How to Make a Call - Video Relay - Advocacy in Action
How to Make a Call - Video Relay - Advocacy in Action
$ 1
Worksheet in which students learn about how to make a video relay call. Fillable.
Hearing Tech - Guide to Disinfecting Hearing Technologies Hearing Tech - Guide to Disinfecting Hearing Technologies
Hearing Tech - Guide to Disinfecting Hearing Technologies
By Teacher Tools/SSCHL
sku: P0XHTM1269
$ 0
This guide was created to help school staff in handling and disinfecting personal FM/DM systems. Specific procedures and materials are included.  ...
Do Teachers Really Need a Microphone? Do Teachers Really Need a Microphone?
Do Teachers Really Need a Microphone?
$ 150
Teachers who have not had experience with students who are hard of hearing are usually unused to wearing a microphone transmitter and often ask, "Do I really Need a Microphone?" This brief information ... al article describes how hearing technologies are essential tools for learning.
Hearing Tech - Remote Learning Technology and Face Coverings Hearing Tech - Remote Learning Technology and Face Coverings
Hearing Tech - Remote Learning Technology and Face Coverings
By Teacher Tools/SSCHL
sku: P0XHTM1249
$ 0
This article reviews various online learning platforms, video conferencing tools, captioning options, and resources related to use of face masks for students with hearing loss.  It i ... ncludes Top 10 Tips for Ensuring Access for Your Hard of Hearing Student, which is applicable to any learning setting, with or without masks!
Open-Ended Game Boards for Boom Learning Open-Ended Game Boards for Boom Learning
Open-Ended Game Boards for Boom Learning
By The Tote Bag Teacher
sku: A21ADV1398
$ 3
oard games are a great way to work on IEP goals with my students, but as an itinerant teacher, I needed something that would work for a wide variety of students and be flexible enough to use with any ... skill.These open-ended game boards for Boom Cards are perfect for play-based therapy and work well for any skill set your students are working on. This Boom Cards deck features 9 different themed game boards so you can mix things up and keep your students engaged the whole year long! These digital game boards would be great on a laptop, desktop, Chromebook, tablet, or any other mobile device that can access the internet. They can even be used on your SmartBoard. Plus, they’re no prep which means no printing, laminating, or storage.How to use:1. Select a game board.2. Select a different game piece for each player. Each board includes 6 moveable game pieces.3. Use either a die or spinner (not included) and move that number of spaces. Follow arrows or text directions on the game board to keep things interesting.4. Between turns, practice whatever skill you're working on with your student. It could be sight words, auditory processing skills, speech sounds, math facts, etc.What's included:A pdf with a link to access these Boom Cards on the Boom Learning website.Themes: under the sea, spring, dinosaurs, summer, jungle, fall, hot air balloons, space, and winterPlease note a digital spinner is not included in this product.More about BOOM Learning…To use Boom Cards, you must be connected to the Internet. Boom Cards play on modern browsers (Chrome, Safari, Firefox, and Edge). Apps are available for Android, iPads, iPhones, and Kindle Fires. For security and privacy, adults must have a Boom Learning account to use and assign Boom Cards. You will be able to assign the Boom Cards you are buying with "Fast Pins," (play provides instant feedback for self-grading Boom Cards). Fast Play is always a free way for students to engage with Boom Cards decks. For additional assignment options, you'll need a premium account. If you are new to Boom Learning, you will be offered a free trial of our premium account. Read here for details: http://bit.ly/BoomTrial.
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